LiveMove Pro is still available 
LiveMove 2: Motion recognition and tracking

LiveMove 2 is a brand new product that fully supports the Nintendo Wii MotionPlus accessory. AiLive collaborated with Nintendo to design the MotionPlus hardware and is offering LiveMove 2 to help game developers take full advantage of its capabilities. LiveMove 2 can knock at least six months off the time required to integrate the basic functionality of the new device into your game. For advanced use, you simply won't find anything else like it!

Click to read the director's cut manual

Watch the YouTube video to see some of the new features in action:

Exciting new features such as:

  •   – Fully supports the Wii MotionPlus;
  •   – 1:1 tracking of both position and orientation;
  •   – Snap-to-fit provides long-term tracking, allows chaining of moves
        and can instantly map player movements to in-game animations;
  •   – Even easier to use, with a more intuitive GUI and improved debugging facilities;
  •   – Classification of two-handed, coordinated motions;
  •   – Classification can use additional MotionPlus data to improve performance.

LiveMove 2 uses knowledge about human motion to provide reliable position and orientation estimates for much longer than would otherwise be possible.

"Snap-to-fit" uses additional information about the type of moves your game expects to potentially extend tracking indefinitely. Snap-to-fit can also easily map player's not so perfect motions to professional-looking in-game animations. That way everyone can end up feeling like the next Zorro!

LiveMove 2 incorporates all the great features of previous LiveMove products. It is now even easier to create motion recognizers within minutes simply by showing examples of motions; no coding or scripting required. Just like previous products:

  •   – LiveMove 2 games can recognize any motions;
  •   – LiveMove 2 automatically recognizes the motions you define;
  •   – The recognition is accurate across different users;
  •   – You can create accurate button-based or buttonless classifiers with no coding;
  •   – Classification is available any time with zero lag;
  •   – There are tools to help synchronize the player's motion with the on-screen action.

See the original LiveMove Pro videos to learn more about what to expect with LiveMove 2 motion recognition capabilities:

See also the original LiveMove 1.x video.

Read AiLive's press release about LiveMove 2.

  Sign up for the free evaluation version and we'll let you know when it is available.
  For information about the Wii MotionPlus accessory and related software libraries, please
  contact Nintendo's Software Development Support Group at support@noa.com.