See our other product: LiveAI

What is LiveMove Pro?

  • – Create motion recognizers with LiveMove Pro in minutes simply by showing examples of motions; no coding or scripting is required.
  • – At run time, a motion recognizer can robustly determine which motion a player is performing from the set of developer-provided examples.
    • LiveMove Pro is fast and efficient!
      • – Recognize up to 40 different motions on 8 Wii remotes or nunchuks simultaneously using less than 5% of the Wii CPU.
      • – Total memory usage is typically below 700K.
    • What's in the box?
      • – A high-performance runtime library you can integrate into your game in just a few hours.
      • – A Windows XPTM application for building motion recognizers from motion examples.
      • – Sample applications, example code, full documentation, and more.

White Papers:

Our original white paper with some more details about how LiveMove 1.x worked is still available in English or Japanese.

Why do I want LiveMove Pro?

  • Enhance your gameplay!
    • – Perfect your game controls by using LiveMove Pro to recognize any motion including complicated curves and nuances.
    • – Iterate on your motion designs quickly! Create a motion recognizer from scratch in just a few minutes so you can experiment with all of your ideas.
    • – Record signature motions from celebrities.
    • – Adjust how easy or difficult moves are to perform for the player with simple controls.
  • Cut development costs and improve quality!
    • – Eliminate a lengthy and difficult production step required to use the Wii.
    • – Remove uncertainty in the quality of your game-play by prototyping early and often.
    • – Recognize anyone's motions. Recognizers are robust and accurate across all players.

How do I get LiveMove Pro?

Please e-mail: support[@]ailive.net for more information about evaluation copies and ordering LiveMove Pro.

  More info:
LiveMove Pro Overview
LiveMove Pro Details
LiveMove Pro Example How to Order